I suggest you ...

Faster geometry rendering

When we need to visualize very detailed vector graphics wpf is pretty useless. Even the basic transformations, such as pan/zoom take a lot of time (using RenderTransform or GeometryTransform).
Pure Direct3D handles it very well, and that's what I would expect from WPF (the geometry is static and frozen).

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    alex.shtfalex.shtf shared this idea  ·   ·  Admin →

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      • mike.strobelmike.strobel commented  · 

        I believe some of the greatest overhead comes from the per-primitive antialiasing. I suspect performance could be improved by offering greater control/flexibility over how antialiasing is applied, and what quality level is used.

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