bitbonk

My feedback

  1. 641 votes
    Vote
    Sign in
    Check!
    (thinking…)
    Reset
    or sign in with
    • facebook
    • google
      Password icon
      Signed in as (Sign out)
      You have left! (?) (thinking…)
      bitbonk commented  · 

      @Reed: The lack of 2) have given me tons of headaches!

      bitbonk commented  · 

      Oh and I forgot:
      - simple runtime texture mapping helpers would be very helpful: sphereprojection, planarprojection etc.

      bitbonk commented  · 

      This is a really serious Issue for us. WPF 3D is a very good approach to easily generate 3D scenegraph without having to deal with things like ZBuffer, GraphicsDeviceManager, IndexBuffer etc.. WPF 3D is powerfull because it is simple, high level and directly integrates into the rest of the WPF ecosystem. But WPF 3D misses a LOT of features that are highly needed. Here just some examaples:
      - transparency sorting does not work,
      - no native primitves like sphere, cone, cylinder (managed 3rd party implementation don't perform well)
      - Inverse Kinematics, Bones (I would really love to import a simple rig and control it from C#)
      - no 3D shader support
      - realtime shadows
      - more advanced material support (BumpMapping etc.)
      - hiding and showing ModelVisual3D or Model3D objects is only possible by scaling it to 0
      - generally there is now way to modify the scenegraph at runtime (removing/adding items) declaratively (e.g. through databinding, its all code behind)
      - MVVM/databinding with 3D is a pain in the a**, no datatemplates for 3D, no ItemsControl for 3D

      bitbonk supported this idea  · 
    • 103 votes
      Vote
      Sign in
      Check!
      (thinking…)
      Reset
      or sign in with
      • facebook
      • google
        Password icon
        Signed in as (Sign out)
        You have left! (?) (thinking…)
        bitbonk commented  · 

        I'd say: Better get rid of those differences.

      • 1,025 votes
        Vote
        Sign in
        Check!
        (thinking…)
        Reset
        or sign in with
        • facebook
        • google
          Password icon
          Signed in as (Sign out)
          You have left! (?) (thinking…)
          bitbonk commented  · 

          We all agree that the string based INPC is a real pain and we would need a typesafe and more natural/easy way of doing property change notification. But we really should not bake something this specific to a certain technology into a programming language. There are other ways you could make this easier. One way would be to use aspect ortiented techniques ([Notify] Attribute) or something like this:
          http://www.jphamilton.net/post/MVVM-with-Type-Safe-INotifyPropertyChanged.aspx
          http://blog.decarufel.net/2009/07/how-to-use-inotifypropertychanged-type.html

          I am sure we could come up with even better ways.

        • 118 votes
          Vote
          Sign in
          Check!
          (thinking…)
          Reset
          or sign in with
          • facebook
          • google
            Password icon
            Signed in as (Sign out)
            You have left! (?) (thinking…)
            bitbonk supported this idea  · 
          • 3,303 votes
            Vote
            Sign in
            Check!
            (thinking…)
            Reset
            or sign in with
            • facebook
            • google
              Password icon
              Signed in as (Sign out)
              You have left! (?) (thinking…)
              bitbonk commented  · 

              This is the ONLY reason why we can not use SL for our products.

              bitbonk supported this idea  · 
            • 5,716 votes
              Vote
              Sign in
              Check!
              (thinking…)
              Reset
              or sign in with
              • facebook
              • google
                Password icon
                Signed in as (Sign out)
                You have left! (?) (thinking…)
                bitbonk supported this idea  · 

              Feedback and Knowledge Base