Reed Copsey, Jr.

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  1. 79 votes
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      Reed Copsey, Jr. supported this idea  · 
    • 118 votes
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        Reed Copsey, Jr. supported this idea  · 
      • 244 votes
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          Reed Copsey, Jr. supported this idea  · 
        • 564 votes
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            Reed Copsey, Jr. supported this idea  · 
          • 640 votes
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              Reed Copsey, Jr. supported this idea  · 
            • 641 votes
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                Reed Copsey, Jr. commented  · 

                My suggestions for WPF 3D, prioritized:

                1) Proper point/line support
                2) Add ability to use order ind. transparency techniques if supported in hardware, such as depth peeling or stencil techniques. This should be handled at WPF's level directly, and would dramatically improve the usefulness of the API.
                3) Multi-texturing, with a way to have separate UV coordinates for separate materials on an object.

                This would dramatically increase the usefulness of the 3D API.

                Reed Copsey, Jr. supported this idea  · 
              • 1,025 votes
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                  Reed Copsey, Jr. commented  · 

                  I this I prefer Pete Brown's syntax, as well - although I could see something like:

                  public int Foo { get; notify set; }

                  The only advantage here is that it's obvious that the setter is different than the standard auto-implemented property, but the getter would be unchanged. (Technically, only the property setter would need new functionality...)

                • 5,716 votes
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                    Reed Copsey, Jr. supported this idea  · 
                  • 74 votes
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                      Reed Copsey, Jr. supported this idea  · 
                      Reed Copsey, Jr. commented  · 

                      This works, but it's not really supported directly in the framework. It'd be nice if it "just worked" out of the box, though.

                      Reed Copsey, Jr. shared this idea  · 
                    • 119 votes
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                        Reed Copsey, Jr. supported this idea  · 
                      • 3,975 votes
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                          Reed Copsey, Jr. supported this idea  · 
                        • 341 votes
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                            Reed Copsey, Jr. commented  · 

                            There are also issues since XNA uses the Managed pool for resources instead of self-managing them. This tends to cause issues when using D3DImage.

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                              Reed Copsey, Jr. shared this idea  · 
                            • 324 votes
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                              • 3,303 votes
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                                  Reed Copsey, Jr. supported this idea  · 
                                • 1,908 votes
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