Josh Reuben

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  1. 341 votes
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      Josh Reuben supported this idea  · 
      Josh Reuben commented  · 

      Silverlight 5 has 3D API wrappers for XNA classes - an immediate mode graphics pipeline. Can we get the same in WPF ?

      Josh Reuben commented  · 

      Silverlight 5 has 3D API wrappers for XNA classes - an immediate mode graphics pipeline. Can we get the same in WPF ?

    • 15 votes
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        Josh Reuben supported this idea  · 
      • 641 votes
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          Josh Reuben supported this idea  · 
          Josh Reuben commented  · 

          I would like to see native support for complex nurb patch surfaces - a high level scene graph should go beyond a mesh of points.

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